5/29/2014 0 Comments Hard Surface, Maya 2015Downloaded Maya 2015 to see how it runs, turns out I really like it! So what better way to test out the new program with a new hard surface model.
I am recreating the Hylian Shield from The Legend of Zelda series. So far it is blocked out in Maya, then I'll be heading into Zbrush to get the detail into it. Having fun with it so far, being my first hard surface model in quite some time. Texturing will either be done in Photoshop, or I may try to tackle it in Zbrush.
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David PavlickI am an environment artist for games. I have recently worked on Contagion by Monochrom, LLC. Archives
August 2016
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